If Nintendo and Epic are struggling, we all are
The bad news continues this week but there's a silver lining in the distance
This week, Letter to a Gamer continues its analysis of the recent wave of layoffs and the struggle for survival in an industry undergoing radical transformation. At the bottom, you'll find the new episode of the [REDACTED] podcast for those seeking a more entertainment-focused experience in gaming and sports journalism.

News index
+ Nintendo cuts Switch 2 production and will have to introduce a model with swappable batteries in the EU
- Roblox could be banned in the Philippines
+ 1,000 layoffs at Epic Games: "Fortnite's decline to blame"
- The Peak-themed skin in Fortnite costs more than the entire video game
+ Blizzard's missed disester with Mike Ybarra
- Pokémon Champions will be released on April 8th
Nintendo cuts the Switch 2's production and will have to introduce a model with swappable batteries in the EU - The company is struggling with the contraction in the video game and console market. Nintendo will produce four million Switch 2s this quarter instead of the planned six. The reason speculated by Bloomberg is that sales in North America during the holiday season were lower than expected, and Nintendo has a habit of publishing lower estimates only to announce that it has surpassed them once actual sales figures are released. The scenario is not the rosyest: between the RAM apocalypse and the release of GTA 6, which will eat up a large portion of the holyday market, pressure is mounting to announce an effective strategy for fiscal year 2026. The good news for European consumers is that a model with swappable batteries (on console and controllers) is on the way, to prepare for the new European regulation on the repairability of electronics.
Roblox could be banned in the Philippines - The Philippines' Cyber Crime Coordination Center (CICC) announced Friday that it has "given Roblox 30 days to address concerns about malicious actors (sexual predators) operating on the platform". Authorities allege that individuals involved in child exploitation and drug trafficking are using the game as a "hunting ground" for underage users. Failure to cooperate with the government within the deadline will result in an order being issued to internet service providers and telecommunications companies to restrict access to Roblox servers, as well as the removal of the app from the Play Store and the App Store.
1,000 layoffs at Epic Games: "Fortnite's decline to blame" - Tim Sweeney published a lengthy post on Twitter explaining that the company is "forced to reduce its workforce because Fortnite consumes more resources than it generates". Along with the announcement came the closure of three Fortnite modes: Ballistic, the tactical shooter-like mode; Festival, the music-themed mode; and Rocket Racing, the successor to Rocket League. This comes after the company generated $6 billion in revenue in 2025, and Fortnite remains one of the most popular video games on the market. A theory currently circulating is that the real reason for the layoffs is the tens of millions that Epic owes and will have to pay for its legal crusades against Apple and Google over mobile market monopolies. Between lost revenue and legal fees, the company may have lost more than $1 billion in the last three years, and these losses are taking their toll on the balance sheet at a time of systemic crisis in the industry.
The Peak-themed skin in Fortnite costs more than the entire video game - The controversy surrounding Fortnite shows no sign of slowing down. The latest skin pack inspired by Peak, the hit friendslop game by Aggro Crab that took the gaming world by storm in the fall of 2025, costs the equivalent of 20 euros in V-Bucks. For the same amount, you can buy two and a half copies of the video game that inspired it, a correlation that hasn't gone unnoticed and continues to draw the ire of gamers.
Blizzard's missed disaster with Mike Ybarra - In response to the controversy surrounding Crimson Desert over the undeclared use of generative AI (later resolved with the replacement of the offending assets that were placeholders left over from pre-production and never intended for the finished product), the former Blizzard president wrote on Twitter: "Artificial intelligence, in one form or another, will be in every single video game. I don't understand why developers feel the need to give in to the demands of those few people who can't accept the reality that AI will be everywhere, from video games to your refrigerator (actually, it already is). Man up". These words come from the mouth of a man who oversaw Blizzard's darkest years (2019-2023) and who now runs a sports betting startup called Prize Picks. His words went nowhere, and the community breathed a sigh of relief, thanking the stars that such a person is no longer leading Blizzard.
Pokémon Champions launches April the 8th - The free-to-play multiplayer live service dedicated entirely to Pokémon battles will launch on Switch 1 and 2 on April the 8th with full compatibility for Pokémon Home and a simplified system for selecting moves, Natures, and items for each Pokémon. Avatar cosmetics and Pokémon slots will be available for purchase. It will be the platform for the upcoming International and World Championships held in the United States.

What to play this weekend
Something new to try and discover for the first time
Looking for something new? Thrills? Tear-jerking stories? This list of recommendations has something for everyone, from new releases to early access titles to demos of upcoming video games that are still a long way off.
Trash goblin - Cozy game lovers will be thrilled to collect discarded treasures, clean them up, and resell them, building an ever-growing goblin business. There are no timers, no game overs, and no pressure: Trash Goblin is pure relaxation and will delight anyone looking for a creative and satisfying way to unwind.
Screamer - Milestone knows how to make racing games and has decided to resurrect one of its first IPs to bring Italy to the forefront of arcade-style racing games. Screamer features a story told by anime-style characters, a completely new drift-based driving model, a packed arcade mode, and even online lobbies to compete in. Its campaign is the best it has to offer and is worth purchasing the entire title: some characters may seem stereotypical at first, but after just the first of the four acts, you'll be completely captivated by the rivalries, drama, and storylines.
Damon and Baby - This new IP from Arc System Works (Guilty Gear) transforms Hades into a twin-stick shooter complete with a bizarre story and punishing old-school checkpoints. It's got the substance for those nostalgic for a very old way of making games, and the gameplay continues to be entertaining hour after hour. Don't expect any simplifications or radical innovations: Damon and Baby is for those nostalgic for the games of the early 2000s and a few others.
Deadline delivery - Nothing is more important than your delivery, which is why your mail truck is packed with explosives. As a sentient ape named Carl, you'll have to navigate 18 maps with leaderboards, obstacles, air time, and plenty of drifting to reach your destination before time runs out. The graphics are simple, the physics are well-crafted, the maps are varied, and it's guaranteed to be fun, given how spectacular it is to explode mid-air because you missed the finish line by half a second.

Marathon review
Marathon is a successful experiment: even the most difficult contents manage to motivate those who have been won over by the gameplay and the lore
Marathon doesn't care for you, and Tau-Ceti 4 will not explain anything to an outsider. Your only card to play is that you can't actually die, and so a completely inhospitable world becomes the most cutting-edge playground in the modern FPS landscape.
Bungie's new extraction shooter has very specific set of rules; ignoring them means dying again (and losing everything you own), but following them is the path to heart-pounding fun I never thought possible. Marathon is complex, yes, but not complicated, and rewards players with achievements and a sense of satisfaction that the world of online shooters had almost entirely lost. Despite some flaws, the Bungie magic is still there, and never more so than in this title as its developers are listening to user feedback and doing something about it.
Marathon 101
If this review is your first point of contact with Marathon, let me summarize it briefly. In this game, you play as a mercenary whose consciousness has been digitized to inhabit bio-synthetic bodies and, weapon in hand, plunder humanity's first colony outside the solar system after it was struck by a cataclysm. There are seven classes available at launch, each with its own playstyle, and if you die in the game, you lose all the weapons and upgrades you were carriyng.

The goal of each match is extraction: reaching a point where you can return to orbit with all the items, weapons, and upgrades collected around the map or from the corpses of other downed players. As you play, you complete contracts and missions to earn the favor of the the factions, corporations with interests on the lost colony which unlock upgrades and other enhancements.
Marathon is designed for teams of three who communicate constantly with each other to decide whether and how to engage, where to go, and how to proceed. There's also a solo mode and a playlist for experimental duos, but the focus is and always will be on trios. Audio is everything, because hearing footsteps an instant before your opponent's is the difference between starting a fight with an advantage or a disadvantage. And no one will pity you.

Since Destiny, Bungie has made resolving the narrative dissonance of dying and reviving one of the cornerstones of its game design. This (along with the flawless gunplay we've grown accustomed to) is the key to making its PvP so brutal and compelling: other players are walking chests, nothing more, and killing them will only make them want to play again.
The highest of highs
Imagine your backpack is full of blue and purple loot, maybe even a gold mod that completely changes a weapon's behavior. Your teammates come out of a door and are vaporized by two sniper rifle shots. You're the only one left, but selected Triage, a Runner whose ultimate ability can instantly revive up to two fallen teammates.

As you activate it, you notice one of the enemies running at you. You adjust your aim slightly, and instead of reviving both allies, you revive only one, but you also take a blast at the opponent, who goes down because he may have already taken damage. Your teammate enters the small room where you've barricaded yourself, and a second later, the other two enemies burst in.
You pull out your shotgun, your newly revived teammate goes down, and after emptying both barrels on one enemy, you pull out your knife to finish off the other. You've single-handedly killed an entire enemy team, your colleagues are eternally grateful, and now all their loot is yours. For a moment you are the sharpest tool in the shed.

You exfill, absolutely pumped, and immediately start another game to advance your missions or try to loot a room full of treasures you've found a key to. You spawn in, and within thirty seconds, you're all down, mowed down by another team who heard you run and is now hoarding your gear.
It's 1:00 AM, and what do you do? Go to sleep after losing everything? No, you queue the most dangerous map in the game and aim for the best-guarded vault on the planet. Even when it stabs you in the back, Marathon can't make you lose the desire to play because in its brutality, there's always a mystery or new treasure around the corner to convince you to take another risk.
A hard and relentless end game
Bungie's new Extraction shooter rests on two separate "cyclical" foundations: those within each run and those that govern the endgame. Each match presents the player with a series of crossroads that can lead to more riches and/or objectives, or defeat.

Each match can focus on gathering resources, completing a mission, opening a room with a key, or completing an event. Since the game's regular maps (Perimeter, Dire Marsh, and Outpost) offer keys to open the Marathon vaults, every match always has the chance to progress the endgame, all in anticipation of that evening (Friday, Saturday, or Sunday) when the team reunites and attempts to beat the game's most difficult content.
Cryo Archive is a true endgame system, not just a map. Its final boss, the Compiler, can only be faced after opening all six vaults on the map and extracting the non-guaranteed Subroutines within them. Streamers have managed this in 12 hours in a race for the world's first live on Twitch; regular players have months to prepare, improve, gather resources, and take on the challenge.

It will be painful, but you'll realize that Marathon, expecially thanks to the punches it will throw at you, will defuse your FOMO (fear of missing out) because it will present you with a challenge that, simply, you won't be able to overcome unless you've learned, tested, perfected, and grinded.
Is it an experience for everyone? Absolutely not, and I couldn't be more thrilled. Cryo Archive is an incredible challenge, a masterclass in map design, a wave of frustration, and a visceral satisfaction when you solve its mysteries. It's proof that the "from the creators of Halo and Destiny" written in the trailer is a legitimate boast, because the DNA of the Seattle software house is still the same as it once was.
Verdict
To extract every drop of fun, excitement, and triumph from Marathon, you need a team of three friends, all of whom must have been infected by the virus of gunplay and mystery that the game exposes all its players to. Only then will you be able to find the synergy needed to hunt for secrets, improve your skills over time, and win impossible battles against those with better gear than you.
This doesn't mean the game isn't fun for solo players, and that it can't be the place where those aforementioned bonds are formed. Marathon has many ways to entertain and draw its players into its abyss of AI madness and alien mysticism. You just have to be prepared for a little frustration and to take one step back to take two steps forward.

Supporting you there will be a rock-solid technical foundations, dozens of codex entries (some of which are masterfully voiced by an exceptional cast, including Jennifer English and Ben Starr), a relentless progression system, and a constant sense of progressing your account.
The battle pass is a bit lacking, the RNG (randomness) in the endgame is annoying, the menus could be clearer, and some skills and accessories could use a balancing overhaul. But with a team (primarily game director Joe Ziegler) so responsive to community feedback, much of this will be ironed out in a few months.
If I had to distill all my thoughts into a single piece of advice, I'd say give Marathon the time it needs to first amaze you, then captivate you, and then improve your skills. Seasons last months, which means there's no rush to take down the Compiler or finish the quests.

You can die endlessly; the runs where I entered with a free kit and exited with an all-blue loadout are almost routine. Through progression, the game offers so much stuff that in a month you'll have unlocked a real buildcrafting system to get your favorite implants, cores, and weapons with you every run.
Marathon rewards consistency, tenacity, and inventiveness: give Bungie's extraction shooter a chance and you'll forge some of the best gaming memories of your career.
Don't forget to listen to the new episode of [REDACTED] Podcast, the weekly show in which Francesco Lombardo, Cecilia Ciocchetti, and I analyze the week's most important gaming and esports news.
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See you at the next Letter
Riccardo "Tropic" Lichene